Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice

Take Revenge

Our experience with FromSoftware’s beloved brand of punishment dates back to their breakout Dark Souls. We took this knowledge and delivered an ownable brand identity for Sekiro that took their uniquely Japanese aesthetic and brutal gameplay mechanics and distilled it into impactful moments and iconic brand identities.

CLIENT

FromSoftware, Activision

REQUIREMENTS

Visual Identity, Key Art, Packaging, Event Creative

Take Revenge

Experience with a Beloved Developer

FromSoftware’s unique take on the Third Person Action genre is no stranger to PETROL with Dark Souls 1-3 and Bloodborne all coming through our doors.

Experience with a Beloved Developer

Reimagining FromSoftware’s Formula

Sekiro provided more of a unique challenge than before because it drops the Medieval or Victorian Fantasy aesthetics in favor of a strongly Japanese one.

Reimagining FromSoftware’s Formula

Balancing East and West

We were tasked with taking this base and building visuals that preserved the Japanese culture it is bathed in but also appealed to broader audiences.

Balancing East and West

Hitting the Mark

Years of history working with Publishers and Developers across the globe gave us the expertise to find the balance needed to make it a worldwide hit.

Hitting the Mark

The Focus Needed for Victory

We imbued our key pieces with the adrenaline rush players feel during those key confrontations between Player and Challenging Bosses.

The Focus Needed for Victory
The Focus Needed for Victory

Cohesion at Every Touchpoint

The consumer journey guides our emphasis on making connections between key visuals, packaging and as many other touchpoints as we can deliver.